Version 1.1 19/12/02
Description The Orcs’ target is Barliman Butterbur, the innkeeper at the Prancing Pony. Saruman feels that Butterbur will become a problem for him in the future and decides to end the threat. Participants Layout Starting Positions Objectives There can be no draw in this scenario. |
Special Rules Evil automatically gets priority in the first turn of this scenario. Roll for priority in all subsequent turns. Use either Woodelves or Ithilien Rangers for Dúnedain Ranger models |
|
Dúnedain Captain | Points value: 55 | ||||||||||||||
Movement : 6 " Options : Bow (free) & Horse (+10pts) |
Might: 2 Will: 1 Fate: 1 |
Dúnedain Ranger | Points value: 11 | ||||||||||||||
Movement : 6 " Options : Bow (free) & Horse (+5pts) |
Few now remember them ... yet still some go wandering, sons of forgotten kings walking in loneliness, guarding from evil things folk that are heedless. - Tom Bombadil When Aragorn (their Chieftain) is involved in a battle, Dúnedain Rangers do not need to check for any courage tests for losing 50% of forces if Aragorn passes the test – their faith in their leader keeps them strong. They still test for courage in all other circumstances as normal. Dúnedain are expert riders as described in the rulebook. |
|
|
About Us | Write for us
© 2002 Mithaearon. All rights reserved. Terms
of Use Privacy Policy
Comments? Questions? Feedback? Click here!